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Submerged: Hidden Depths Assets

Here are a number of assets that I worked on while collaborating with Uppercut Games on their title Submerged: Hidden Depths. My main responsibilities on the project were modelling, texturing and optimising several new and pre-existing props, large scale environment set pieces as well as collectable relics that can be found in the game. It was such an amazing experience working with the talented team at Uppercut Games on this project!

All screen shots were taken in game and provided by Uppercut Games.

https://www.uppercut-games.com/

Responsible for modelling and texturing the cloth, pillows and wooden furniture highlighted above. Also responsible for optimising the small pots and cups.

Responsible for modelling and texturing the cloth, pillows and wooden furniture highlighted above. Also responsible for optimising the small pots and cups.

Responsible for modelling and texturing the cloth, pillows, barrels and wooden furniture highlighted above. Also responsible for optimising the small pots, cups and burlap sacks.

Responsible for modelling and texturing the cloth, pillows, barrels and wooden furniture highlighted above. Also responsible for optimising the small pots, cups and burlap sacks.

Responsible for modelling and texturing the barrels as well as optimising the small pots and cups.

Responsible for modelling and texturing the barrels as well as optimising the small pots and cups.

Responsible for modelling and texturing the cloth, barbecue pit, wooden bowls and cups, plant pot, hanging seaweed, water catchment system and brazier highlighted above. Also responsible for optimising the small pots, baskets and box.

Responsible for modelling and texturing the cloth, barbecue pit, wooden bowls and cups, plant pot, hanging seaweed, water catchment system and brazier highlighted above. Also responsible for optimising the small pots, baskets and box.

Responsible for modelling and texturing the underlying observatory structure. Foliage placement completed by art lead.

Responsible for modelling and texturing the underlying observatory structure. Foliage placement completed by art lead.

Responsible for modelling and texturing the underlying tower structure. Foliage placement completed by art lead.

Responsible for modelling and texturing the underlying tower structure. Foliage placement completed by art lead.

Responsible for modelling and texturing the Yacht boat skin, assets hanging over the boat provided by Uppercut Games.

Responsible for modelling and texturing the Yacht boat skin, assets hanging over the boat provided by Uppercut Games.

Responsible for modelling and texturing the Tinny boat skin, assets hanging over the boat provided by Uppercut Games.

Responsible for modelling and texturing the Tinny boat skin, assets hanging over the boat provided by Uppercut Games.

Responsible for modelling and texturing the Reed boat skin, assets hanging over the boat provided by Uppercut Games.

Responsible for modelling and texturing the Reed boat skin, assets hanging over the boat provided by Uppercut Games.