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Arena of Valor - Harley Quinn CG Trailer

This is an Arena of Valor CG trailer I had the pleasure of working on promoting the addition of Harley Quinn as a character skin to the game. I was primarily responsible for set dressing and laying out the assets on the desks to make the scene feel like a lived and worked in game studio. I was also responsible for setting up shaders, textures and optimising geometry for a large number of sourced assets as well as assets provided by the client including all of the figurine models that I also posed and placed throughout the scene. A few of the assets were modelled and textured by myself including the small shelves placed on the desks, however most of the texturing was completed by other talented members of the team. This project had a decently tight turnaround and the end result could not be possible without the combined efforts of all of the other amazing artists I was able to work with on this project, Fantastic work to everyone involved!

Responsible for setting up textures, shaders, and laying out assets on the  desks. Also responsible for setting up shaders, posing and laying out character figures throughout the scene.

Responsible for setting up textures, shaders, and laying out assets on the desks. Also responsible for setting up shaders, posing and laying out character figures throughout the scene.

Responsible for setting up textures, shaders, and laying out assets on the  desks. Also responsible for setting up shaders, posing and laying out character figures throughout the scene.

Responsible for setting up textures, shaders, and laying out assets on the desks. Also responsible for setting up shaders, posing and laying out character figures throughout the scene.

Responsible for modelling and texturing the character light boxes and laying out the furniture and plant assets.

Responsible for modelling and texturing the character light boxes and laying out the furniture and plant assets.

Responsible for setting up textures and shaders for the large statue, laying out assets on the desks and laying out character figures throughout the scene.

Responsible for setting up textures and shaders for the large statue, laying out assets on the desks and laying out character figures throughout the scene.

Responsible for texturing the USB model

Responsible for texturing the USB model

Responsible for texturing the USB model

Responsible for texturing the USB model