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1950's American Diner

1950's Diner environment I developed using Unreal Engine 4. Project began during the UE4 Modular Environments by Clinton Crumpler course run through CGMA. I learnt heaps throughout this project and have to give my heartfelt thanks to Clinton for mentoring me and providing his valuable insight into this project.

Modular asset breakdown

Modular asset breakdown

Counter Tile Material

Counter Tile Material

Floor Tile Material

Floor Tile Material

Primary trim sheet

Primary trim sheet

Secondary Trimsheet 
**Note that the top neon strip was not used

Secondary Trimsheet
**Note that the top neon strip was not used

Glass roughness controls using channel packed roughness texture

Glass roughness controls using channel packed roughness texture

Vertex paint shader demonstration

Vertex paint shader demonstration

Vertex paint master material

Vertex paint master material

Tiling texture master material

Tiling texture master material

Unique meshes master material

Unique meshes master material